The captureStream()
method makes
it possible to capture a MediaStream
from a <canvas>
,
<audio>
or <video>
element.
This enables a video or audio stream from any of these elements to be recorded,
live-streamed via WebRTC, or combined with effects or other MediaStream
s in a
<canvas>
. In other words, captureStream()
enables MediaStream
to pass
media back and forth between canvas, audio or video elements — or to an
RTCPeerConnection
or MediaRecorder
.
In the following demo (available from the
WebRTC samples)
a MediaStream
captured from a canvas element on the left is streamed via a
WebRTC peer connection to the video element on the right:
(There are links to more canvas and video examples below.)
The captureStream()
code is simple.
For <canvas>
:
var canvas = document.querySelector('canvas');
var video = document.querySelector('video');
// Optional frames per second argument.
var stream = canvas.captureStream(25);
// Set the source of the <video> element to be the stream from the <canvas>.
video.srcObject = stream;
For <video>
:
var leftVideo = document.getElementById('leftVideo');
var rightVideo = document.getElementById('rightVideo');
leftVideo.onplay = function() {
// Set the source of one <video> element to be a stream from another.
var stream = leftVideo.captureStream();
rightVideo.srcObject = stream;
};
But why?
The captureStream()
method makes it possible to
record or
live stream from canvas
and media elements:
- Record and stream game play from a
<canvas>
- Capture video from a camera, then add additional content or effects
- Create picture-in-picture effects from multiple videos via a
<canvas>
- Combine video and images (from files or a camera or both) in a
<canvas>
- Live-stream video played from a file
- Use a recorded audio or video message for a video or voice mail
Essentially, captureStream()
enables JavaScript to construct and "inject
stuff" into a
MediaStream.
The small print
Attempting to use
captureStream()
with a media element that implements content protection via Encrypted Media Extensions will throw an exception.When capturing from a
<canvas>
, the maximum frame rate is set whencaptureStream()
is called. For example,canvas.captureStream(10)
means that the canvas outputs between 0 and 10 fps. Nothing gets captured when nothing gets painted on the<canvas>
, and 10 fps is captured even if the<canvas>
gets painted at 30 fps. There is a bug with more discussion filed on thecaptureStream
spec.The dimensions of a
captureStream()
video match the<canvas>
it was called on.
Demos
Canvas
Video
Support
- Canvas
captureStream()
: Firefox 43 or above; Chrome 50 and above with chrome://flags/#enable-experimental-web-platform-features enabled, or Chrome 52 and above by default. - Video and audio
captureStream()
: Firefox 47; Chrome 52 and above with chrome://flags/#enable-experimental-web-platform-features enabled, or Chrome 53 and above by default.